Saturday, January 12, 2008

Week 1 - Introductions and More Homework than you can shake a snake eater at...

This has been an interesting first week back after Winter break. It was easy enough to fall back into the groove of having an extra schedule to follow, but odd jumping into a whole new set of classes. Things got moving incredibly quickly. Before the end of the first day I found myself with six chapters worth of reading, two online quizzes due by the end of the week, four assignments from Logic & Design - plus an online lab - and three assignments for GSP, including making my very first game. If I can, I'll post a downloadable version here so you can give it a try. It's nothing ground-breaking, but it's my first so I'm proud of it.

Even with the heavy workload I set out with an eagerness to learn, and I was not disappointed. In Logic & Design we learned the basic coding methods, and practiced fixing Spaghetti Code examples. Our assignments were to write programs in Visual Logic that could:

a) Allow a user to input a radius, and receive both the diameter and circumferance displayed.
b) Display a user's input string information (Name, age, job)
c) Display a single verse of Old MacDonald, after receiving input from the user for the type of animal, the number of animals, and the sound the animal makes.

The last one was tricky, but once we got the gist of it, the rest came along as a breeze.

In GSP, we've been run through a detailed history of video games, from the introduction vectors in Asteroids, to the first arcade of Spacewars! to the current generation of consoles' impact on the entire industry. Did you know that Nintendo is over one-hundred years old? It was established in 1889 by a man named Fusajiro Yamaguchi. The company created and distributed a playing card game called Hanafuda. The game itself wasn't far unlike the collectable card games prevalent today, starring a cast of heroes with equipment cards all featuring seperate statistics. It's things like this that absolutely fascinate me.

We also discussed in a threaded discussion the games that influenced us to play more often, and the games we think had the biggest impact on the industry. What would you say to questions like that? I'd like to see your answers in the comments if you don't mind.

So that brings a close to the week. For someone completely unfamiliar with programming, my head is a little heavier with the processes of logic. The timeline of Electronic gaming history, as well as the analysis of demographics has really given me a great deal more insight into the scope of what I'm getting in to. I never knew that Germany banned games that show any kind of blood, as well as games that depict Nazi's, Hitler, or anything involving the Third Reich. It's all so fascinating. Gang related killings in South Korea over a video game, and even older grudges between Korean players and Japanese players in MMOs. If the rest of this session keeps pace with this first week, I'm going to be in educational heaven!

Hailing Frequences closed.

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